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Slay the spire bosses
Slay the spire bosses









slay the spire bosses

“Wild Strike” and “Power Through,” for instance, give you unplayable Wound cards that clog up your deck. The Ironclad is deeply built around the idea of risk and reward: sacrificing health and cards or giving themself status effects in exchange for high payoff. It’s just that they’re also deceptively complicated. They’re just as powerful as any other character in the game.

slay the spire bosses

The game sets you up to fail by making you play the Ironclad. However, there’s a bit more to it than just heavy difficulty spikes and the need to unlock more cards or Relics. The game doesn’t want you to win right away! That’s the spirit of a roguelike for you. Your first run in Slay the Spire will almost certainly end in failure. So let’s get started with our Slay the Spire tips guide! The Silent is the True “Starting” Character Whether you’ve Ascended more often than you care to count, just picked up the fan-made “Downfall” expansion, or are just picking up the game for the first time: we hope we can help you think about the game in new ways. Which is why we’ve decided to post a few Slay the Spire tips for players still making their way through the titular tower for the first time. Yet its roguelike mechanics go out of their way to push you back down - over and over again. To fight the Act 4 boss, the player must defeat the Act 3 boss with the Ironclad, the Silent, and the Defect at least once.Good Slay the Spire tips are easy to provide once you spend enough time, trial, and error with the seminal deckbuilder. The Act 4 boss cannot be fought on the first playthrough of any character minus the Watcher. This boss fight does not add towards the run's score, but does activate the Pantograph and Slaver's Collar relics. Slaver's Collar will give the player an additional Energy at the start of their turn.Ĭonversely, relics such as the Wing Boots cannot be used to skip boss fights, as all paths in an Act lead to the floor that contains the boss.ĭuring the Mind Bloom Event in Act 3, choosing the option starts a fight with a random Act 1 boss for a random rare relic.Pantograph will heal the player for 25 HP at the start of each boss combat.Some relics will activate during boss fights: Slaying all three bosses without taking any damage adds 200 points and overrides any previous flawlessness bonus. Slaying a boss without taking damage, not including self-damaging cards such as Offering, adds an additional 50 points. Slaying a boss will add 50 points to a run's score.

slay the spire bosses

#SLAY THE SPIRE BOSSES FULL#

The player is also healed to full health (75% of missing health starting at Ascension 5) at the end of every boss battle. The Act 3 and Act 4 bosses do not award the player any consumables or cards. Upon defeating the Act 1 and Act 2 bosses, the player is rewarded with gold, a choice between three rare cards, a choice between three boss relics, and occasionally, a random potion. At the end of Act 3, two bosses are fought in a row at Ascension 20. To advance to the next Act, the boss must successfully be defeated. One boss is fought at the end of each Act. The preceding map location will always be a Rest Site, allowing the player to heal before the fight the only exception to this is the Corrupt Heart in Act 4 which always has a special elite encounter before it. Every boss has a unique portrait visible at the top of the Spire map, which can be used to plan a deck accordingly. Compared to both normal monsters and elites, bosses typically sport a much higher health pool, much more damaging attacks, and utilize special gimmicks that either heavily cripple the player's deck or heavily buff themselves. Bosses are incredibly difficult monsters that are encountered at the end of each Act.











Slay the spire bosses